Event JSON
{
"id": "6209d316a3ec27f9ca25650eae626039a8cad9256778528280498d318609d160",
"pubkey": "82ace845c8ec836a807fda7803829c211f27851fd0248dcfd350dfaf4e933d7b",
"created_at": 1710154984,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"f107e0ef0fec6feebc96351afac9e26e3d283f76810f75f9cccddc1baf4eb9e2",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"p",
"d15a15a79abee31b59d26d2652b4adeaf8a39f8567d7bb7a000da11bd2841d19",
"wss://relay.mostr.pub"
],
[
"e",
"464a4ebb51a2d15c9faa99d59a484ebdc73a9f095765c717ddf58763ec06dcd9",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/tracefree/statuses/112076717071566927",
"activitypub"
]
],
"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 nostr:npub17yr7pmc0a3h7a0ykx5d04j0zdc7js0mksy8ht7wvehwpht6wh83qmy845n A C++ GDExtension would be great! I'm sorta reluctant to switch to the Godot .NET version that would be required for C# plugins afaik (perhaps for no good reason, but I get the feeling the Mono/.NET version is lagging behind sometimes, but maybe that was only in the times of early Godot 4). Also I hear C++ is even faster than C#, if speed is your main concern",
"sig": "014c8cbe370db340dca6093b7d57645d5c5679001abe3a3644164aaffc10dfbc6402c71d904a940b1473049bf7ce9a33e672b83b41578e850beaad969c8b3bd7"
}