Event JSON
{
"id": "464a4ebb51a2d15c9faa99d59a484ebdc73a9f095765c717ddf58763ec06dcd9",
"pubkey": "49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"created_at": 1710154557,
"kind": 1,
"tags": [
[
"p",
"f107e0ef0fec6feebc96351afac9e26e3d283f76810f75f9cccddc1baf4eb9e2",
"wss://relay.mostr.pub"
],
[
"p",
"d15a15a79abee31b59d26d2652b4adeaf8a39f8567d7bb7a000da11bd2841d19",
"wss://relay.mostr.pub"
],
[
"e",
"c9c0114c62405d8dbf8dfeaa4368a6b12062d2b3f3f016984ee26e4fefad9c57",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/YoSoyFreeman/statuses/112076689053666157",
"activitypub"
]
],
"content": "nostr:npub17yr7pmc0a3h7a0ykx5d04j0zdc7js0mksy8ht7wvehwpht6wh83qmy845n \n\nHope your health is good! Stay healthy please!\n\nYeah, that's exactly the situation. I would like to open source it soon and get some help to optimize in different ways, one of them making it c++ or c#. Right now it works pretty well up to a certain point in which i find a bottleneck. For lots of games it would be enough, but i would like to provide the improved movement to more massive scale stuff, and that needs going away from gdscript...",
"sig": "368dfe2d21cbd24be47eafff5efe8888641cbe3213c3266654d387bde8ffb55e4eb8b9634ead850a393b43191511319b7db38a7397b6dab605892eae57e963b8"
}