Event JSON
{
"id": "3003fc0baa6ad99ab2a2fb9a0a4403fca77ad6992e54bec74280a28903ded2ed",
"pubkey": "785c777a16a9f6eb7d639ba0c157d460e20115f7b43447f06d0f1ef3f3355a47",
"created_at": 1734726196,
"kind": 1,
"tags": [
[
"p",
"a218e2318d6f3a5a7453fd83593caf658b83bc7bf1afaf92d454363f7a98866e",
"wss://relay.mostr.pub"
],
[
"p",
"ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"wss://relay.mostr.pub"
],
[
"e",
"1dad1eaf54a4fe7f4bf51dd40aa76cf3c2ec89ae19d4a7a680c0e2f2625f89a3",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://sakurajima.moe/users/yon/statuses/113687016007881407",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqt40kgd That said, and I know this isn’t trivial, I do like the idea of the input/physics running separately from the rendering.\n\nI’ve never written a game myself, so I leave the rocks on the ground in the glass house:) I just like some things :)",
"sig": "8b3c6247e2c69f6d0ecae9e2e2ba53b5e1596564c8801233a3cba95b9fc2c0056e7ed9cb8aea6648c690c726043b233169cde1f22d9ae8be69df6b7ff62496f4"
}