Event JSON
{
"id": "1dad1eaf54a4fe7f4bf51dd40aa76cf3c2ec89ae19d4a7a680c0e2f2625f89a3",
"pubkey": "ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"created_at": 1734725625,
"kind": 1,
"tags": [
[
"p",
"06a7885e73253c6fc0ec90082ab8d6a226a6a415efed5af9116694f3d7eabf19",
"wss://relay.mostr.pub"
],
[
"p",
"785c777a16a9f6eb7d639ba0c157d460e20115f7b43447f06d0f1ef3f3355a47",
"wss://relay.mostr.pub"
],
[
"e",
"b1c650debce19413db0b57f8b1a74c76eb59fbd691e7cd9e18668888efd41942",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/memoriesin8bit/statuses/113686978566040809",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqq6ncshnny57xls8vjqyz4wxk5gn2dfq4alk447g3v62084l2huvsvpvsey Because having a game have inputs process every half millisecond (if it actually processes inputs per frame basis) is WAY more important to some people than the game looking as if someone slashed your eye ball in half.\n\nYou know... FRAMES WIN GAMES PLEASE BUY A $1200 GPU!",
"sig": "c8558841c07b92c66981dac79e7f5955e1a520df74e97fd0cd4896386f12dd1135678f542c58dd054df557e785c62ec853d5bc5becd5d5540356eb850f555099"
}