Event JSON
{
"id": "9fe867b09ce475f1fd5ca0f632b7cd1068864259a6088fc51c3dc276ff0ac866",
"pubkey": "a46ba86dc562199b683a3fb9b67b3ccd5750f257a1138b83073f010894897940",
"created_at": 1735670677,
"kind": 1,
"tags": [
[
"p",
"04757a3e8b4c4c6121e58c2e95632b7e82d3d812dfcc5c093a4a8dc35fd8ebbd",
"wss://relay.mostr.pub"
],
[
"p",
"cbd058ae8cc7b1751c8b2becc63765005d5b165a89b59c3e6dbc26b4cb6bb3d0",
"wss://relay.mostr.pub"
],
[
"e",
"2fbf3bffd739675a3d900c2a45d8c58e08d49255a998e5d99bf36f6bdd9d794a",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://blimps.xyz/users/KayOhtie/statuses/113748913535336279",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqq36h505tf3xxzg093shf2cet06pd8kqjmlx9czf6f2xuxh7caw7s2adf0x The only way I've seen this implemented is on a single map/material with multiple mesh unwraps overlayed. There's a mouse I was working on that does this so that it's mirrored inherently, so no asymmetrical textures are possible",
"sig": "8d6aa606dc5f14bfd0ba712bbb3b9973235229ebef5f13732aea6b2ff46ee30d19b986773cfb21c3af10c60ee6a43fbcd10cd852ba7448cf4480514ed82fb328"
}