Event JSON
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"content": "nostr:npub1z06u9efgk7fa9z06gr602pp2xpn2w5dcyc2zdq9xsjaenxe69a3q3q7fpu Well, this isn't a convo about whether easy modes are good or not. Lapin wanted a game that was fun, and I proposed under the context \"if the game offers it.\" If it's already there, there's not much you can do.\n\nThat being said I do agree, I much prefer games that have one intended set difficulty. The only difficulty gradients I accept are the ones that actually tinker the game's encounters beyond stat boosts, and whether certain content is locked behind difficulties (true endings, bonus content, achievements, etc.) \nnostr:npub1s77zadrsjwsmrmtf566vz374l6v8wgnmhz3npcetjaugjdscvzsq7yf354 nostr:npub1awr6vr8znr60cdemcte43v9qx427xvdccdh4ssrvmqfgm5fc8sqqhhjftx",
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