David Amador on Nostr: a lot of issues I see on initial stages of consoles ports are due to PCs being so ...
a lot of issues I see on initial stages of consoles ports are due to PCs being so much faster that we can get away with it. Doesn't even look like an issue until you dig deeper and the root cause actually makes sense. It's just that desktop PCs will just brute force most stuff.
Published at
2024-01-18 13:22:47Event JSON
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