Kay Ohtie on Nostr: Trying to take suggestions from anyone. So far it seems importing any resource takes ...
Trying to take suggestions from anyone. So far it seems importing any resource takes the following steps:
1) either find in browser, or drag onto the window
2) Tell Resonite what it represents that you're importing (Unity defaults to the most common type and lets you change it from there if you need)
3) per image, one at a time
4) spawns the image as a plane in the world. It's still not in your inventory tho. Have to import if you want it in inventory. Maybe that's not required to add it to a material?
5) manage to know your 3D cursor is on the texture and not something under it, and the grab and walk forward to occlude it with what you want to supply it to.
6) left-click, while still right-click-dragging, when the cursor is on the field you wanna insert it into.
It can't be this slow. what the hell. :<
Published at
2023-11-19 23:27:10Event JSON
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"content": "Trying to take suggestions from anyone. So far it seems importing any resource takes the following steps:\n1) either find in browser, or drag onto the window\n2) Tell Resonite what it represents that you're importing (Unity defaults to the most common type and lets you change it from there if you need)\n3) per image, one at a time\n4) spawns the image as a plane in the world. It's still not in your inventory tho. Have to import if you want it in inventory. Maybe that's not required to add it to a material?\n5) manage to know your 3D cursor is on the texture and not something under it, and the grab and walk forward to occlude it with what you want to supply it to.\n6) left-click, while still right-click-dragging, when the cursor is on the field you wanna insert it into.\n\nIt can't be this slow. what the hell. :\u003c",
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