Event JSON
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"content": "nostr:npub13t0vxvx8llrdglujal9hh93mtnl7wac0mxqd7xtdyryc4per8q4qtqvj4p Ah! So have you ever used EGL to open an OpenGL context/framebuffer? Not quite as fiddly as Vulkan, but it’s a clear step between that Andy something like SDL. I don’t understand why there isn’t a simple header lib that just makes the decisions to give you a simple framebuffer setup. Would save like half the code in a Vk app.",
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