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2024-02-18 20:25:31

Pekka Väänänen on Nostr: I experimented with subdividing a skybox quad by hand but keeping its UVs intact. ...

I experimented with subdividing a skybox quad by hand but keeping its UVs intact. Followed by baking a new small texture in the new vertex positions to give more texels to more detailed regions in the texture.

It produces an interesting result but I find the sharp details a bit jarring. Maybe it would work better as a subtle effect.

#n64 #n64graphics #blender3d



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