Pekka Väänänen on Nostr: I experimented with subdividing a skybox quad by hand but keeping its UVs intact. ...
I experimented with subdividing a skybox quad by hand but keeping its UVs intact. Followed by baking a new small texture in the new vertex positions to give more texels to more detailed regions in the texture.
It produces an interesting result but I find the sharp details a bit jarring. Maybe it would work better as a subtle effect.
#n64 #n64graphics #blender3d
Published at
2024-02-18 20:25:31Event JSON
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"content": "I experimented with subdividing a skybox quad by hand but keeping its UVs intact. Followed by baking a new small texture in the new vertex positions to give more texels to more detailed regions in the texture.\n\nIt produces an interesting result but I find the sharp details a bit jarring. Maybe it would work better as a subtle effect.\n\n#n64 #n64graphics #blender3d\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/954/337/185/872/693/original/8e4e7e4031a975aa.jpg\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/954/337/650/409/281/original/cba2d6afcfac8300.jpg",
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