Event JSON
{
"id": "6c4bd50c50879d9638e24c3eb117a377f4bc896b177735726449824593ea34be",
"pubkey": "0e2985c7946011ef206df84c8f691f3c9bc23cc2e71209d07e7fa232b2067248",
"created_at": 1688829039,
"kind": 1,
"tags": [
[
"p",
"9ddd61cd22c0d35a2ad2df39f48120e3bdbba4d28920abbedea59a089a01de8d",
"wss://relay.mostr.pub"
],
[
"p",
"d7191c027e4e55eaad6516dc5671f33f1ea4ea5be4fd400b3343657e7dd83c06",
"wss://relay.mostr.pub"
],
[
"e",
"cf57818236909fd3fa1d6196464342e2773eac546d52b82f158d6fd494ccc4d2",
"wss://relay.mostr.pub",
"reply"
],
[
"mostr",
"https://chitter.xyz/users/efi/statuses/110679099944085892"
]
],
"content": "nostr:npub1nhwkrnfzcrf452kjmuulfqfquw7mhfxj3ys2h0k75kdq3xspm6xs6gg2sy I mean, the words you're using are what everyone uses, but if you want the specific navigation node stuff in godot I can give you the class names you need",
"sig": "32e8ad8bff5fb970da90aa5e709464b444e4d90c0dfce4ef8b00a36c3830d5b18a75e1047a9e5add32c4718c29201350eb5c39dda3a317411275ad52c4492cfd"
}