Why Nostr? What is Njump?
2023-05-16 18:32:35
in reply to

hazlin on Nostr: Well, English certainly isn't our friend when trying to convey ideas xD The most ...

Well, English certainly isn't our friend when trying to convey ideas xD The most correct thing I can say is that pursuing either ideal of learning or doing to excess will create error. But, I was trying to impart the danger of excess learning in my examples. And, from where I am standing, it is always better to come down on the side of "doing" because learning will always be an implicit and automatic byproduct.

As I push the boundaries of what I can do, for the sake of game development and art, I am finding it more and more necessary to "do what I know, even though it doesn't seem ideal" instead of "pausing to learn the correct way". The former brings progress, and the ladder seems to bring progress to a halt (almost like it doesn't belong in the creation process, and I am beginning to more strongly believe that it should be something for a separate time).

>science/engineering side
Engineers often write some of the worst code lol, but it usually works, and the inefficiencies do not matter when it is a one off, or if it only takes a few minutes to run xD I've even worked with some, that wrote code that took a whole day to run, but it produced correct results, and their papers were accepted and published xD
Author Public Key
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