Event JSON
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"kind": 1,
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"content": "nostr:npub1p6plcctn2d2fwtdfhpp8kgezjfpfklvz2nkknkw94gwvam64q4pqknvv94 nostr:npub1vu0zay8wzdnt05dyj0n3w24fq89e84gzq3ft53jcvrf74tea466swx00z0 In the early versions of shader languages, you do the swizzle in two steps:\n1. Pad to a 4-tuple by repeating the last letter.\n2. Apply the destination \"swizzle\" as a write mask.\n\nSo step #1 does \"r.xy\" -\u003e \"r.xyyy\".\n\nThen step #2 writes the Y and Z channels of that.\n\nYou see the problem? Yeah. Bug farm.",
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