Event JSON
{
"id": "c624739322871b14b80089e6b299d6e5bef98bac8b75d753e6cd57c6cc87eb57",
"pubkey": "49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"created_at": 1710155369,
"kind": 1,
"tags": [
[
"p",
"4751419b0574e796391de657e7a5fbfebb906535fd611212d2890ef6f62e5a26",
"wss://relay.mostr.pub"
],
[
"p",
"f107e0ef0fec6feebc96351afac9e26e3d283f76810f75f9cccddc1baf4eb9e2",
"wss://relay.mostr.pub"
],
[
"p",
"82ace845c8ec836a807fda7803829c211f27851fd0248dcfd350dfaf4e933d7b",
"wss://relay.mostr.pub"
],
[
"p",
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"wss://relay.mostr.pub"
],
[
"e",
"6209d316a3ec27f9ca25650eae626039a8cad9256778528280498d318609d160",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/YoSoyFreeman/statuses/112076742272034402",
"activitypub"
]
],
"content": "nostr:npub1gag5rxc9wnnevwgauet70f0ml6aeqef4l4s3yykj3y80da3wtgnqqqtna8 nostr:npub17yr7pmc0a3h7a0ykx5d04j0zdc7js0mksy8ht7wvehwpht6wh83qmy845n \n\nYeah, c++ would be the best choice in my eyes too. For the reasons you said and because i would like to keep things as open as possible and .net is not. In Liblast we don't use c# because is an open project, so it would be sad to not be able to use the improved version of the thing i created for the game u_u",
"sig": "24071e9433479ed2f07afa48ae46b76a004b664ad81162537f10f1308b125574e91b0bb7ed0a97977f1b337cf722573fce11b067e6095fd4b98307b8c2172035"
}