Event JSON
{
"id": "c48644252bad6ffeeb4254ff830f8cfdff04e2f476e5e87159858964e777eabd",
"pubkey": "82ace845c8ec836a807fda7803829c211f27851fd0248dcfd350dfaf4e933d7b",
"created_at": 1711304524,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"e",
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"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/tracefree/statuses/112152053303999627",
"activitypub"
]
],
"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 Sorry I still don't quite get it, haven't done much with physics engines yet. Let's say the shape is a sphere, the colliding body is a box, the collision count is set to 10, and they are overlapping a bit. Which of the infinite contact points get picked and are reported?",
"sig": "a97622212414f49445b73f8851623baa0bb2c83c10c0068b3b84f2c47cf1cfea36c46b391465e557a660ac117d85edb13a8ca30f25d29ef580d8fc22299a0eef"
}