Event JSON
{
"id": "cd2f87c9b880a62a5069500906463df75d92c2b4b4524ee4f88debf1f84adbae",
"pubkey": "59c5c61181eb766e339fd4da8594510cc8ee73ae967fe4298fafc81c718619d4",
"created_at": 1703365288,
"kind": 1,
"tags": [
[
"p",
"b7583752cf54f44ec33dbc1fbb0beb7117e49dfe551ddb2ce6ec22060d071311",
"wss://relay.mostr.pub"
],
[
"p",
"158e6d8522e6432f289b9837fe4c49b40ff51dedd9be867ec9566f42dac57a1a",
"wss://relay.mostr.pub"
],
[
"e",
"a26d437728f88c29284badd2deee5f7f7daa6c1a832235739b603f90493d5b7b",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/TomF/statuses/111631747550090663",
"activitypub"
]
],
"content": "nostr:npub1kavrw5k02n6yaseahs0mkzltwyt7f80725wakt8xas3qvrg8zvgsr69n8w This is a problem with compilers that don't have inline assembly where you just use named registers and allow the compiler to pick exactly which register that is. Sadly, inline assembly tech has somewhat rotted and I'm not sure how many compilers support that these days. Ah, MASM, we miss you.",
"sig": "889dc6a27474eb40e61e9caa014e2b950d6ddf3ceaa4e51c2e9801ed296cf374720e984408d4e5676888c5822490d328cfea5d1d9f5acf626ab2d0406193de0c"
}