Why Nostr? What is Njump?
2023-08-10 21:15:03

eukara on Nostr: Not going over some of the issues I have with the re-release in any more detail. I ...

Not going over some of the issues I have with the re-release in any more detail. I can feel a lot of love was put into this for the most part. There's bugs, there's some questionable changes (or rather, implementation of changes). I'm sure some will be fixed.
Really appreciate the accessibility stuff as always.

Biggest thing I'd have done differently?
Keep the NACK based networking from QW with variable tic and port the game-logic to QuakeC. Modding with multiple API targets will make modding more fragmented than ever. And now they're limiting it only Win64 as well.
Would have been a great opportunity to fix Quake II and make mods fully cross platform. I cannot understate what a great, absolutely fantastic change that would have been. It would have fixed a lot of issues modders have.

One of the developers (paril) was ironically working on this for Quake 2 some time ago, by putting the QCVM into the gamex86.dll and thus allowing people to use QC code within Quake 2 - but the game itself was never fully ported.
Author Public Key
npub1pnyejvwjgcpcsarvhgjh32l9lu02pxxfr3n2fqfa39ukgkt79t3s38vegv