Event JSON
{
"id": "beddb6db0504454c0752f84015b860d8dc226a52295b670c8c94972e1b15e06c",
"pubkey": "82ace845c8ec836a807fda7803829c211f27851fd0248dcfd350dfaf4e933d7b",
"created_at": 1708344003,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"e",
"2c3dddf64d36b07f6014dbde3e78f9cc7d4c462800721f7ed15111dc082e4d82",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/tracefree/statuses/111958032635868597",
"activitypub"
]
],
"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 Occasionally, every ~50th time I load a level, some objects will fail to generate their collision boxes somehow and fall through the floor. Eventually I'll try to make the problem reproducible / make a minimal project with the problem and open an issue. Could take a long time to hunt down the cause, but it'll be worth it for the otherwise much better physics!",
"sig": "a59f972d3efced797474a72650314cb109e2881c6bc8bac3628ac9fd030d6018ec147c9a20e15bb1a499a0269e73b25821c30b7610964a4b9d8ae3b03df96518"
}