Miguel de Icaza on Nostr: Last night at the New England Godot user group I did an impromptu talk on bringing ...
Last night at the New England Godot user group I did an impromptu talk on bringing Godot to the iPad.
One topic that I went on for a while was how the smaller screen display had forced me to either redesign or eliminate plenty of configurable options in Godot.
For starters, almost every Editor tunable option had been removed. I didn’t see any reason to keep them.
Someone did point out “40 inch displays are barely enough space for me”. Made me wonder of the sanity of the effort :-)
Published at
2024-08-13 12:52:42Event JSON
{
"id": "3308a3a0632430cf4549e99b3ec50b59a041c5fb8d44f79bc0c7749692fa2909",
"pubkey": "878c47bd4979fad7d81d5032895a0cbd8c7b3ac35f6b75f6131bd7144293d9fa",
"created_at": 1723553562,
"kind": 1,
"tags": [
[
"proxy",
"https://mastodon.social/users/Migueldeicaza/statuses/112954806247193585",
"activitypub"
]
],
"content": "Last night at the New England Godot user group I did an impromptu talk on bringing Godot to the iPad.\n\nOne topic that I went on for a while was how the smaller screen display had forced me to either redesign or eliminate plenty of configurable options in Godot.\n\nFor starters, almost every Editor tunable option had been removed. I didn’t see any reason to keep them.\n\nSomeone did point out “40 inch displays are barely enough space for me”. Made me wonder of the sanity of the effort :-)",
"sig": "2adeaa9b12f410dce0de8b88e24a6beb0fee5fbf453d7ae6130e3cc7da84d18878652eed06232898991600dd23a402decb75230bfbf6cde1269fb75a9cc823ae"
}