Crowstone on Nostr: It's about the journey, not the destination. How do you make travel interesting for ...
It's about the journey, not the destination.
How do you make travel interesting for your players?
Do you use random encounters? Are these random monsters, or odd/interesting encounters?
Do you use planned encounters?
Do you use weather conditions?
Do you use the environment?
Do you skip travel altogether to miss out on the non-essential areas of the game?
#rpg #ttrpg
Published at
2024-04-29 10:31:38Event JSON
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"content": "It's about the journey, not the destination.\n\nHow do you make travel interesting for your players?\n\nDo you use random encounters? Are these random monsters, or odd/interesting encounters?\n\nDo you use planned encounters?\n\nDo you use weather conditions?\n\nDo you use the environment?\n\nDo you skip travel altogether to miss out on the non-essential areas of the game?\n\n#rpg #ttrpg",
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