Event JSON
{
"id": "0f081fce6089e6565c000c21330dedc737e90fe967f66c47ec53fb69da6e04ac",
"pubkey": "caf3a582aa5a9c93440c9d15c82683084adefad7c98859a249cb4a798a747ca1",
"created_at": 1731933595,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"e",
"fd566d200ed2d864efcb1e48720677304254808f571c38c36b313fa627b91edc",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/code_disaster/statuses/113504000088074422",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx I'm not familiar with the godot build process, but in my case, the project's CMake build is what writes this compile_commands.json in the first place. \n\nSo I need to compile the project first to create the information clangd wants to know.",
"sig": "96a6e1f77a52e5d067b2ae966d7cc62f1ddff022eb5863d3b0a22539407efcec9af56bb0b4e57947e39bcae207eeacddee9ed96aa61ede6d3c80a45ce6636bcc"
}