Event JSON
{
"id": "fd566d200ed2d864efcb1e48720677304254808f571c38c36b313fa627b91edc",
"pubkey": "caf3a582aa5a9c93440c9d15c82683084adefad7c98859a249cb4a798a747ca1",
"created_at": 1731933481,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"e",
"b0c95f3d015f9ccf55c000e4ce74437989624f7fffa2480432af03394355c003",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/code_disaster/statuses/113503992635412515",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx Did you try to build the godot code first?\n\nclangd needs to know where to look at for compile flags and include paths. Usually there's a .clangd configuration file in your root directory which should have a bunch of options, maybe including a \"CompilationDatabase\" path which points to a folder containing a \"compile_commands.json\", and/or a whole bunch of include paths.",
"sig": "6e5c82103d3b33878f8275c65cde096886eb2fcf7931e409ba31f3c381cbe2e55b6b0b49291e4c818f4350655efdcc72795fbef576ee72f47cdfbc359ad8ccb5"
}