Rie :godot: on Nostr: #Godot #security question: It's been over a year since npub188qvq…zmrde pointed out ...
#Godot #security question: It's been over a year since
npub188qvq4qhtd53cm08zw4enqe8upt7kutn5vzehpllazvnmemwy32sgzmrde (npub188q…mrde) pointed out that when you implement save systems the easy way in Godot using resources, malicious actors could spread save files online that include executable code, see
https://youtu.be/j7p7cGj20jU .
At the end of the video, it was mentioned that Resources may become secure in the future. It's the future now. What's the best way to to implement a flexible and secure save system in Godot 4 today? Are relevant features still planned?
Published at
2024-01-15 10:48:23Event JSON
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