Event JSON
{
"id": "1826c56f71330c9077468d7037d546cfb267fc6a3b2c24f9d0117f1c884856b4",
"pubkey": "bd3c2b73c599601ef82e5bcddeb8f7e9d9a2cb872c7fc889ad0bb48b908e26d2",
"created_at": 1731439583,
"kind": 1,
"tags": [
[
"p",
"37f6a535084ce69e2f77fee8181089c686c9e492d87b074f9b0116946f512c8e",
"wss://relay.mostr.pub"
],
[
"p",
"6a06c9ff8bf4021a207b4f57196bf459d6952cbc5ee8b5096fdf7a48749cb36b",
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],
[
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"da9d4917513a994a4ee5b77fe9efcbf0f8b14690da60aa6dd038b7a6495aa94a",
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],
[
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"https://mastodon.gamedev.place/users/feyter/statuses/113471624557180854",
"activitypub"
]
],
"content": "nostr:npub1xlm22dggfnnfutmhlm5psyyfc6rvneyjmpaswnumqytfgm639j8qzxpuzy Yes true, it's not that much comparable. But running on mobile shows that Godot is capable of running on somewhat restricted environments.\n\nBut I wonder how stable this runs under WSL.",
"sig": "03324392953d281e624af02b5770f8e7292e7078e76ded3d772c132a476e48f404adc0705f35e218960d2d25c847f7829c789230e5cb221ace6fd666107cad97"
}