Event JSON
{
"id": "da9d4917513a994a4ee5b77fe9efcbf0f8b14690da60aa6dd038b7a6495aa94a",
"pubkey": "6a06c9ff8bf4021a207b4f57196bf459d6952cbc5ee8b5096fdf7a48749cb36b",
"created_at": 1731437883,
"kind": 1,
"tags": [
[
"p",
"c508f597460866ecdb41f33b1ffecac8a40ddb70371367074b617bc06975a766",
"wss://relay.mostr.pub"
],
[
"p",
"bd3c2b73c599601ef82e5bcddeb8f7e9d9a2cb872c7fc889ad0bb48b908e26d2",
"wss://relay.mostr.pub"
],
[
"e",
"9d0a13bf282c385b132216e6390d09a28e68ee37eff84776c596234ef57a063f",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/yurisizov/statuses/113471513161409678",
"activitypub"
]
],
"content": "nostr:npub1c5y0t96xppnwek6p7va3llk2ezjqmkmsxufkwp6tv9auq6t45anq9t32q8 Hmm, not really sure what the connection here is. Godot is compiled natively to run on Android. WSL, on the other hand, is not a native environment, as you mention, and its capabilities to passthrough GPU and render GUI are somewhat limited.",
"sig": "627ddbe81cfbea0356654e8560058152d57ff9e4bd00c921b7367c70d4b9620b9640a3874d2275a46fd29344f61b17930e43fa2f4d6d7c805af7e558c1f26af2"
}