Event JSON
{
"id": "105cebc7e5c326af09bc2c8573a905b2246ec8e3eee33e15d447135b6108d8df",
"pubkey": "76a8ff3ae2e3c403597c3199e9e12eea0d8efc0c9f59568fedc3f53e42724737",
"created_at": 1705902438,
"kind": 1,
"tags": [
[
"p",
"259ad07a7b4b4f86befc0fce99c37be5d68a505c86f4dcd532ce363bc0d5317c",
"wss://relay.mostr.pub"
],
[
"p",
"59c5c61181eb766e339fd4da8594510cc8ee73ae967fe4298fafc81c718619d4",
"wss://relay.mostr.pub"
],
[
"e",
"7f983901c43d12132a2fa23608acafb06ae860f876aa6f9bee4edfc91e497374",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://aus.social/users/bnut/statuses/111798022237353049",
"activitypub"
]
],
"content": "nostr:npub1ykddq7nmfd8cd0hupl8fnsmmuhtg55zusm6de4fjecmrhsx4x97qvw6j2y is there any reason that the devs can't have SSDs, and the shipped version can't have WADs? I'm assuming the two approaches can be abstracted sufficiently to make them interchangeable, but maybe that's the thing",
"sig": "e230e4ba2a0e2272cc873f96b08ac3e0c2749383db84a72d5d2425e2c59628683742cd74ad034c25acaa87dcfe2596d0217e3b5fe85c6e8bc9583d1770253d32"
}