Event JSON
{
"id": "14c4d7fee3d75ead2f0d6de8fc6eda48c91abb7ed450e76f8564fe3a4d3c411f",
"pubkey": "785c777a16a9f6eb7d639ba0c157d460e20115f7b43447f06d0f1ef3f3355a47",
"created_at": 1734800403,
"kind": 1,
"tags": [
[
"p",
"a218e2318d6f3a5a7453fd83593caf658b83bc7bf1afaf92d454363f7a98866e",
"wss://relay.mostr.pub"
],
[
"p",
"ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"wss://relay.mostr.pub"
],
[
"e",
"e6f5c8b8a59dbd7e69c4099e95e41f4ed6e7519f033db159598ab7d50ec15881",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://sakurajima.moe/users/yon/statuses/113691879262752276",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqt40kgd Single devs do as they please:)\n\nI find that the people most obsessed by some aspect of programming (DRY, clean code, abstractions, everything is a framework, etc) write the worst code in the end.\n\nImho the less time you spend to get things done, and the less time to need to spend to fixing it, the better.\n\nI really should play some with godot. I don’t think anything will come out of it, but maybe I can enjoy it for a bit :)",
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}