scmbradley on Nostr: I've been reading about simulating an economy in a gamedev context and a lot of it ...
I've been reading about simulating an economy in a gamedev context and a lot of it seems to be about basically setting up an agent based model and running a market, which, yeah, would work I guess. But why can't you just skip all that difficult stuff and just use some macro formulae for how prices respond to changes in demand and supply? Like, just make up the params for the demand curves and supply curves? Then you'd have closed form solutions to how prices change? That would be way less computationally intensive, right? Presumably there's a reason not to do this... But I can't think what it would be.
Published at
2023-09-16 11:31:57Event JSON
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