Event JSON
{
"id": "8d38a18bea9bdd9d81ece36753ce26901d6ad0104c603b26f9851ae91777125c",
"pubkey": "ec0047d5e5f8c5812ee1a682ea7ebac4024d3a1ea923b92bbf0eda744f7f79ce",
"created_at": 1735599061,
"kind": 1,
"tags": [
[
"p",
"f4f709fe512d3b00dc643061b9a03e32c815651368f04263943d8330eababf43",
"wss://relay.mostr.pub"
],
[
"p",
"00dbdbbfbe02172d1e4426f29292f24e8a78e29ba9187097bc26d254ba1f7bbd",
"wss://relay.mostr.pub"
],
[
"e",
"673e26e4d41074680164bf17a04c642fc7a4e9e2f6ad02001ae89536faafaee6",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://toot.cat/users/clarfonthey/statuses/113744220118525362",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq7nmsnlj395asphryxpsmngp7xtyp2egndrcyycu58kpnp646hapsu8ucsf I mean, it's important to remember that the bots are intentionally making bad moves since, if they chose the best move according to stockfish, they'd just beat human players every time\n\nit might be that they're choosing, say, the Nth worst move according to stockfish, and when you get past a certain point in the endgame there are less than N decent moves, and the moves chosen by the bots thus always end up as terrible self-sacrificing moves\n\nof course, chess.com's code is all closed, so, I can't really know what they're doing here, but maybe if the strategy is actually this simple you could test it, since stockfish is open source",
"sig": "90763b069ba0fbe98ccb6ae5c237a19c9b90aa4c42372173056d671449cf1906f0a13b850292deb836c0e259b416166999650716761d479500c90cd6e62dd27e"
}