OceanSlim on Nostr: Now that you've all grown attached to your #NostrHeroes (Thanks pup they all look ...
Now that you've all grown attached to your #NostrHeroes (Thanks
pup (npub1vgl…36wu) they all look awesome!) I've totally changed how characters are determined.
Balancing changes:
1. I've added more races, classes AND backgrounds
2. I've readdressed the weight of the races slightly. I also adjusted the weight of the CLASS you get based on your RACE.
3. I've weighted BACKGROUND based on CLASS now. So now you're less likely to get characters like Paladin/Criminal
4. The minimum stat is now 8 (6 before) and the maximum stat is now 16 (18 before)
5. Each CLASS has 2 skill with a minimum value of 12. (eg. Wizards all have a minimum 12 Int and 12 Wis)
Alignments remain mostly unchanged. If I do make a game, this is close to the final. So I'll do some more thinking on it and when I think it's pretty close, I'll upload the new code and you can all rediscover your new character, Then maybe use them later in a game. I have the "Legacy" Registry (still running) of course so any characters made over the last couple of days, I have a record of. I can revisit them or add them as custom characters later if you all want to play with them at a later date.
Let me know what you think?
Onward 🫡
Published at
2025-03-28 18:00:16Event JSON
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"content": "Now that you've all grown attached to your #NostrHeroes (Thanks nostr:npub1vgldyxx7syc30qm9v7padnnfpdfp4zwymsyl9ztzuklaf7j5jfyspk36wu they all look awesome!) I've totally changed how characters are determined.\nBalancing changes: \n1. I've added more races, classes AND backgrounds\n2. I've readdressed the weight of the races slightly. I also adjusted the weight of the CLASS you get based on your RACE. \n3. I've weighted BACKGROUND based on CLASS now. So now you're less likely to get characters like Paladin/Criminal\n4. The minimum stat is now 8 (6 before) and the maximum stat is now 16 (18 before)\n5. Each CLASS has 2 skill with a minimum value of 12. (eg. Wizards all have a minimum 12 Int and 12 Wis)\n\nAlignments remain mostly unchanged. If I do make a game, this is close to the final. So I'll do some more thinking on it and when I think it's pretty close, I'll upload the new code and you can all rediscover your new character, Then maybe use them later in a game. I have the \"Legacy\" Registry (still running) of course so any characters made over the last couple of days, I have a record of. I can revisit them or add them as custom characters later if you all want to play with them at a later date. \n\nLet me know what you think? \nOnward 🫡 ",
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