Fabian Giesen on Nostr: npub1rfclp…sfll0 Anyway, given our focus, we're not trying to compete with ISPC ...
npub1rfclpymvvthy4lhd5dtsk73jlj9hzs38nuj7k3ss3gz0ekt84hjsssfll0 (npub1rfc…fll0) Anyway, given our focus, we're not trying to compete with ISPC Fast on speed (i.e. no "VeryLow" mode or similar), but our goals are:
1. be Pareto for (error, encode time) at the quality levels we expose
2. have meaningful steps in both encode time and quality between levels (which is why we only have 3 and not many)
3. we want to avoid big quality cliffs between levels so that changing level is "low risk" (i.e. avoid big jumps for _some_ textures)
4. work well with RDO back-end
Published at
2024-02-29 19:43:24Event JSON
{
"id": "94431a11c325ac76ed10b8ba705522e4d6534921323d82ff7a1b2efef7373e85",
"pubkey": "8026d9caebca0b48414bb50cddfdb4abd8c3dff7b07b5efd762e3a89006e1b2e",
"created_at": 1709235804,
"kind": 1,
"tags": [
[
"p",
"1a71f0936c62ee4afeeda3570b7a32fc8b7142279f25eb46108a04fcd967ade5",
"wss://relay.mostr.pub"
],
[
"p",
"8f3a830af4f399c675cdea12593dbd2e47a70fe512ee7824e6b5678a14aabc82",
"wss://relay.mostr.pub"
],
[
"e",
"84965cbf24f7e00ceef025821fa94f3a603d7d1b2471e035d9b185e1ce67c10d",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/rygorous/statuses/112016477676106451",
"activitypub"
]
],
"content": "nostr:npub1rfclpymvvthy4lhd5dtsk73jlj9hzs38nuj7k3ss3gz0ekt84hjsssfll0 Anyway, given our focus, we're not trying to compete with ISPC Fast on speed (i.e. no \"VeryLow\" mode or similar), but our goals are:\n1. be Pareto for (error, encode time) at the quality levels we expose\n2. have meaningful steps in both encode time and quality between levels (which is why we only have 3 and not many)\n3. we want to avoid big quality cliffs between levels so that changing level is \"low risk\" (i.e. avoid big jumps for _some_ textures)\n4. work well with RDO back-end",
"sig": "d995e3281da29a777237e2d5a89564cab89c84196fb0f7ba234e24d307daaf1626233867b1ba23dc9d3c98fb75437cdfdcd5aacb731bc4117740a733c557c2f7"
}