Freakoverse on Nostr: Thanks =3 The core functions of the project is working and live (Nostr login, ...
Thanks =3
The core functions of the project is working and live (Nostr login, publishing game mod posts, viewing the posts, and viewing a list of published game mods). That's why I submitted the project today.
More features/systems, as well as replacing those placeholders, will be added over time.
To answer your questions...
# # Gist answer
Video game mods and their creators are being censored and banned on mainstream hosting and discovery platforms, as a result, DEG Mods, being built on Nostr, solve this issue by not being able to censor or ban mods and mod creators.
# # Normal answer
# # # Here's what generally happens in the video games market:
1. A video game gets released.
2. Some people with some dev skills modify the game, packages it, and shares it with the public so that they can download and install said modifications to enjoy the game in this modified state.
So we have game mod creators and game mods.
# # # Here's the issue that promoted the creation of DEG Mods:
1. When a mod creator wants to share their creation, they'd create an account on main-stream game mod hosting sites, then upload their game mod there so that others can discover it and download it.
2. Some of these mods get taken down by these mod discovery hosting sites, and ban the account of its creator, because of ideological reasons. Both parties, the mod creator and its consumers (gamers) are pissed.
3. Some potential solution sites were developed, but they were still built on top of centralized systems and still controlled with a small group of entities, with the potential of pushing their own ideological control.
4. DEG Mods came to solve all of these censorship issues by being built on top of Nostr. As a result, even I as the project's creator cannot take down a published game mod page nor 'ban' its creator, where I can only hide it from the site, yet it still can be accessible on it, and on other future forks of the project that may get released.
5. Considering that it's a Nostr project, even if a threat comes over and takes down the project (takes over the domain, repo, etc), so long as someone has a copy of the code, they can run the project locally and/or upload it to a different domain.
6. The extra benefits include:
6.1. Never losing the connection between mod creator and mod enjoyed (following each other).
6.2. Direct financial transfer between mod creator and mod enjoyers (Zaps)
7. DEG Mods doesn't host the video game mod files. Its creator uploads it wherever they want and they'd share the download link in the mod page/post in the appropriate field. In case the file gets deleted/censored, they'd simply upload it elsewhere and edit the published post with the new link. In the future, Blossom servers and/or better file-hosting solutions will be provided as an option.
That's about it for now (if you've read til here, thanks for reading!).
Published at
2024-08-19 20:36:47Event JSON
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"content": "Thanks =3\n\nThe core functions of the project is working and live (Nostr login, publishing game mod posts, viewing the posts, and viewing a list of published game mods). That's why I submitted the project today.\nMore features/systems, as well as replacing those placeholders, will be added over time.\n\nTo answer your questions...\n\n# # Gist answer\n\nVideo game mods and their creators are being censored and banned on mainstream hosting and discovery platforms, as a result, DEG Mods, being built on Nostr, solve this issue by not being able to censor or ban mods and mod creators.\n\n\n# # Normal answer\n\n# # # Here's what generally happens in the video games market:\n1. A video game gets released.\n\n2. Some people with some dev skills modify the game, packages it, and shares it with the public so that they can download and install said modifications to enjoy the game in this modified state.\n\nSo we have game mod creators and game mods.\n\n# # # Here's the issue that promoted the creation of DEG Mods:\n1. When a mod creator wants to share their creation, they'd create an account on main-stream game mod hosting sites, then upload their game mod there so that others can discover it and download it.\n\n2. Some of these mods get taken down by these mod discovery hosting sites, and ban the account of its creator, because of ideological reasons. Both parties, the mod creator and its consumers (gamers) are pissed.\n\n3. Some potential solution sites were developed, but they were still built on top of centralized systems and still controlled with a small group of entities, with the potential of pushing their own ideological control.\n\n4. DEG Mods came to solve all of these censorship issues by being built on top of Nostr. As a result, even I as the project's creator cannot take down a published game mod page nor 'ban' its creator, where I can only hide it from the site, yet it still can be accessible on it, and on other future forks of the project that may get released.\n\n5. Considering that it's a Nostr project, even if a threat comes over and takes down the project (takes over the domain, repo, etc), so long as someone has a copy of the code, they can run the project locally and/or upload it to a different domain.\n\n6. The extra benefits include:\n6.1. Never losing the connection between mod creator and mod enjoyed (following each other).\n6.2. Direct financial transfer between mod creator and mod enjoyers (Zaps)\n\n7. DEG Mods doesn't host the video game mod files. Its creator uploads it wherever they want and they'd share the download link in the mod page/post in the appropriate field. In case the file gets deleted/censored, they'd simply upload it elsewhere and edit the published post with the new link. In the future, Blossom servers and/or better file-hosting solutions will be provided as an option.\n\nThat's about it for now (if you've read til here, thanks for reading!).",
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