Event JSON
{
"id": "d4fa786ca7566b5c5ee2fdf4faeaa639aaec306f895687c1d254e04177671642",
"pubkey": "58cccf253007f2fb116439f6e1c7a01c6f9a0b62c621effe5e9d67faae7722a9",
"created_at": 1733249975,
"kind": 1,
"tags": [
[
"p",
"4c67f1ec329775408b6cfe504fabdf7915b7bfd39e0cb5b5c09b4799764c68bb",
"wss://relay.mostr.pub"
],
[
"p",
"a1a4eb540235341a2db0d8a08cfb74edc4bb06b316c7bb39580c55559ce71ba1",
"wss://relay.mostr.pub"
],
[
"e",
"ae4f88bc1be7cda870a0b781bdb0ad0155c3eef6f97a3266d23a874364f727f1",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/superfunc/statuses/113590270369082765",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqf3nlrmpjja65pzmvlegyl27l0y2m007nncxttdwqndrejajvdzask6gyrf very cool, a side question I have\n\ncouldn't we also, not pointer chase? given their many one off specialized structures (e.g. https://youtu.be/vElZc6zSIXM?si=ed73GvUhex5s4T1D\u0026t=470) I'm surprised they wouldnt have a more sophisticated allocation strategy backing those.",
"sig": "8cbf6711e8ba48f9cd53918430e12cd734d1fb542475847991e9e6b7de53422535e57314de5eed01d0b2af6efbb8d793f5f58a068e58266d36edfcb5cd022cb4"
}