Event JSON
{
"id": "dafb4f630bbaecc82ec10f3f601531f7d9701a7b42f9a1f7d51c547fcf61e01e",
"pubkey": "59c5c61181eb766e339fd4da8594510cc8ee73ae967fe4298fafc81c718619d4",
"created_at": 1704569172,
"kind": 1,
"tags": [
[
"p",
"f75cb14e76d32f8a83472892f3360aed7846f6723f0ff960833ecaeef760e0ad",
"wss://relay.mostr.pub"
],
[
"p",
"45349ed8024c7a2a802773edc9aac7a1a4cc34bc4a3d68f29b178c6ed03755df",
"wss://relay.mostr.pub"
],
[
"e",
"7e8878da3652e501cc4a9a2418c47687370017b9b02ec49d7ad21369d4617f9a",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/TomF/statuses/111710645301552337",
"activitypub"
]
],
"content": "nostr:npub17awtznnk6vhc4q689zf0xds2a4uydanj8u8ljcyr8m9waamquzksuqu93h I'm sure you've seen this, but just in case... https://www.redblobgames.com/grids/hexagons/\n\nSomewhere I saw a nice illustration of hex grids where you also store data at each vertex and edge (i.e. walls), and how it maps cleanly to squares. Can't find it now...",
"sig": "c01c4411bc508bba03fe6b0d336e6ed4228efebac0a18d56bd99d4d4a59c34727ab4bd561b4390fd66afa9c98f4a0c4a837de4f7e698203cbfd0dc2742bd1669"
}