David Amador on Nostr: Godot introducing *.UID files next to each resource imported is not something I'm a ...
Godot introducing *.UID files next to each resource imported is not something I'm a big fan of, (never liked in svn/unity). However I do see that there are many benefits, from moving the files around to loading per uid::// instead of filepath. Overall it's the right move
https://godotengine.org/article/uid-changes-coming-to-godot-4-4/Published at
2025-01-19 09:30:45Event JSON
{
"id": "d7f0530bc3e1d9dc06b619ac3018ef5c09a93914004428c0406af80f63d1e95a",
"pubkey": "f822ae7b5d60ed7d9560dc9ee3b50a2b67fa795ca7ee99d6d7695c18b5a102e9",
"created_at": 1737279045,
"kind": 1,
"tags": [
[
"proxy",
"https://mastodon.gamedev.place/users/djlink/statuses/113854319543845405",
"activitypub"
]
],
"content": "Godot introducing *.UID files next to each resource imported is not something I'm a big fan of, (never liked in svn/unity). However I do see that there are many benefits, from moving the files around to loading per uid::// instead of filepath. Overall it's the right move https://godotengine.org/article/uid-changes-coming-to-godot-4-4/",
"sig": "06969b9a6c048fc088ef5e456e363d869a8ac6cbf66f69f7d150826180befd1cd4d9bef4c364fe8df03391eca52fc1d3b18c227d765a6d53446272f41c1a7917"
}