Event JSON
{
"id": "5d173d16d4368b21dbd26b3dbc4175a28ea8d0c40c9dd489696e7ac07fd5d1a2",
"pubkey": "80c22a3f9bbdf0c245d57179851410b48497764fca16fbdb8463e446b585ce5a",
"created_at": 1742928119,
"kind": 1,
"tags": [
[
"p",
"d476dcaaabf424f8d0cce8a34fe5fb3336234d8d4cc3b97eea0f37386b6887ac",
"wss://relay.mostr.pub"
],
[
"p",
"17776be048fd6982dc4c93f5f830170ce63bcd2c56e31bf88431b20e18b9c008",
"wss://relay.mostr.pub"
],
[
"e",
"8216190f701835ea449889a5e809f7da64e476d169f8dc12b22d64bd1c2b1393",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/lianna/statuses/114224537262455697",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq63mde24t7sj035xvaz35le0mxvmzxnvdfnpmjlh2pumns6mgs7kq7x629f I think both look kind of awkward. What about a single subtle outline on shader level that outlines the model from the camera perspective instead of its geometry?",
"sig": "ce0ce4ce9e5fb12c2fa1cfbe862d87c2b08e3a959c34ddd276f23e8e1a443a10ec4f0f3a347fda72f7be2f0740015f9ffea14eabc683eb018d3cae465ca16f97"
}