Event JSON
{
"id": "588ba9f399c01c8b2596e5d6eb4733cc356caf05d0e7c5f365ee81fbc8a105d0",
"pubkey": "0e2985c7946011ef206df84c8f691f3c9bc23cc2e71209d07e7fa232b2067248",
"created_at": 1697900070,
"kind": 1,
"tags": [
[
"p",
"9ddd61cd22c0d35a2ad2df39f48120e3bdbba4d28920abbedea59a089a01de8d",
"wss://relay.mostr.pub"
],
[
"p",
"d7191c027e4e55eaad6516dc5671f33f1ea4ea5be4fd400b3343657e7dd83c06",
"wss://relay.mostr.pub"
],
[
"e",
"f0c1c512a813c908bef028bc3844b59be63ff15d02bfa845e8eb2576a979e7ef",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://chitter.xyz/users/efi/statuses/111273578997919935",
"activitypub"
]
],
"content": "nostr:npub1nhwkrnfzcrf452kjmuulfqfquw7mhfxj3ys2h0k75kdq3xspm6xs6gg2sy I learned how godot does animations the other day and it is very much not how anyone would expect, but at least it's well explained in the manual",
"sig": "2d2017c2da5ab6b74b71f508a363d5fa11c6471e5b45cf01e52f335ba1a5176841e68dbe54f899f4ef6f239d33af3a987010437a972bb973f6fc41057e013518"
}