Why Nostr? What is Njump?
2023-10-21 11:34:49
in reply to

Willow on Nostr: npub1sg4rc…7xslc I've tried to add a `needredraw: bool` to not redraw every similar ...

I've tried to add a `needredraw: bool` to not redraw every similar frame, but this isn't enough. It continues to burn 12% of my cpu resources. I guess it is related to the de-sync between the square move, and the frame ticks that is triggered by the compositor, but then, how can we keep control over the life-cycle to reduce cost?

This is a genuine question that is related to this frame life-cycle design, and not to hari specifically
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npub1p6tvsl5d6324gqp8dfp475u7s507xwrqkn5zp2sdgecqp9jnjckqwafhmf