Event JSON
{
"id": "7937391962f6d195048d135e7601325be3406df874cd57bbea6f72fc0a792c8d",
"pubkey": "a91da14fbf7177ee0f2cb78aa3f94169bff6b6c3c61202bd4dd308764fc36190",
"created_at": 1703563078,
"kind": 1,
"tags": [
[
"p",
"099676ba3de591edb4f853cb70a424bacbaf17479f4f7583cff3a0e347dbffc7",
"wss://relay.mostr.pub"
],
[
"p",
"549be4eccd2d7015f6033c9df13a6ae979ee04572b5c5e059305dedd4740f886",
"wss://relay.mostr.pub"
],
[
"e",
"6577ee13692ae616b0a7df68be9c2e1d5eac6cdff57584e94ea49abab4a2f13d",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/slembcke/statuses/111644709940567662",
"activitypub"
]
],
"content": "nostr:npub1pxt8dw3aukg7md8c209hpfpyht967968na8htq707wswx37mllrsp0pdwx Egh… yeah, but everything you can do with “productivity” software can be done on paper too. In the games world “DRM free” has lately taken hold. I think the trick is to convince devs that opening the source (if not necessarily the content) is basically the same. It’s not like pirates will care if they can get the source when all they want is a working binary. 10+ years from now it means a game might have new life beyond its commercial phase though.",
"sig": "4bdc5bd0fe6e3cfec92ac6195ce9d9fb0cc499165e086089713382598b4dd6e18edbbad571d3141f10cd25572ceafb69a31ea6bb88c5c82b078d41cbb36b40cb"
}