Event JSON
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"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 nostr:npub1f2slmw8g5yf3wjj4fz600n7w2zjdexudy9e8zplqrgqa3dl0mavs4c9pgz Yes, one of the giant pile of issues that resulted in us leaving for Godot was that in order to make a player collider that was *not* a fixed gravity oriented 90 degree capsule like a human required you to either\na) rewrite your own multiplayer everything from scratch or\nb) add colliders hanging off springarms and rotate the mesh, but not the player.",
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