Event JSON
{
"id": "a28de21c06737337335cd63838463c3b1cc542c4e7fed9060745a19f053c4ebf",
"pubkey": "e6210e6ca711659cdb55c89d86984042be41605cf11abdb2e82d422370acfd91",
"created_at": 1717437658,
"kind": 1,
"tags": [
[
"t",
"entertainment"
],
[
"t",
"tunein"
],
[
"t",
"tv"
],
[
"t",
"haltandcatchfire"
],
[
"proxy",
"https://flipboard.social/@CultureDesk/112553994417105954",
"web"
],
[
"t",
"gaming"
],
[
"t",
"videogames"
],
[
"t",
"television"
],
[
"proxy",
"https://flipboard.social/users/CultureDesk/statuses/112553994417105954",
"activitypub"
],
[
"L",
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],
[
"l",
"pink.momostr.activitypub:https://flipboard.social/users/CultureDesk/statuses/112553994417105954",
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]
],
"content": "\"Halt and Catch Fire\" premiered 10 years ago and went on for four seasons and 40 episodes. [@polygon](https://flipboard.com/@polygon )'s Devan Suber describes how the beloved AMC show understood the draw of video games better than any show that's come before it. \"In the words of Joe MacMillan (Lee Pace), the computer was always 'the thing that gets us to the thing,' a vector for connection, expression, or some other deeper human need.\"\n\nhttps://flip.it/5WaRtN\n#Television #Entertainment #HaltAndCatchFire #TuneIn #TV #VideoGames #Gaming\n\nFor more stories like this, follow Polygon's TV Shows Magazine, [@tv-shows-polygon](https://flipboard.com/@polygon/tv-shows-l4df6j87z ).",
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}