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2024-01-08 21:57:27

David Amador on Nostr: Age of Empires had ~13k lines of assembly mostly for rendering code instead of c/c++, ...

Age of Empires had ~13k lines of assembly mostly for rendering code instead of c/c++, and that helped making the default resolution 800x600 and still scroll as fast as StarCraft at 640x480. https://www.reddit.com/r/aoe2/s/ICoTW3CnHD #gamedev

Author Public Key
npub1lq32u76avrkhm9tqmj0w8dg29dnl572u5lhfn4khd9wp3ddpqt5s5gsssp