Event JSON
{
"id": "fb5740a2647ab530d513fdcdea289a38ab5d09fddfc00e0272cc7d899fa8c891",
"pubkey": "2c5c0b3c197e65c20cc583e7eb08b30a550887907933ed1e7be2707a883f8074",
"created_at": 1748079285,
"kind": 1,
"tags": [
[
"p",
"54f79737dd53e1fa07e382d5aa431ca947340f8a0e28bc09da62cc0e1b703a49",
"wss://relay.mostr.pub"
],
[
"p",
"401bd13ce1692d58cd9513d895174f067d3fe0fb65cc0ce899d5c5bfc2bcdc1e",
"wss://relay.mostr.pub"
],
[
"e",
"e216ad46f6d4f63e8f458a2a0af6e46dfb7e618f5ff3844dedd7b6bdc2279f0b",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/playmedusa/statuses/114562124025588962",
"activitypub"
],
[
"client",
"Mostr",
"31990:6be38f8c63df7dbf84db7ec4a6e6fbbd8d19dca3b980efad18585c46f04b26f9:mostr",
"wss://relay.mostr.pub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq2nmewd7a20sl5plrst265scu49rngru2pc5tczw6vtxquxms8fysmrhxvc I've been using Unity since 2009 (I still do for some projects) and I still feel I'm not doing components right :D Not when each one can Awake, Start and Update without me controlling exactly when (unless I Do Things with Unity), but also when getting references via inspector. Did you rely on their life cycle or rolled a one point entry of your own? Just curious :) Would be nice to read something about how to do it right, but not even Unity documents tell you, do they?",
"sig": "069aea86207d969ef385b15cf4d1bc032b73819b57772f6f8e9623dca1565812ff52bce2f16d3a2fc26885284c008dda99ccbd7e2e393c870707af03896700d8"
}