Why Nostr? What is Njump?
2023-09-22 18:22:00

Longplay Games :pc_color: 🎮 on Nostr: I've been hard at work on implementing the complex mission system for ...

I've been hard at work on implementing the complex mission system for #SmugglersOfCygnus on .

A few thoughts about this same system on #UE4 vs #Godot:
* Dictionaries are *excellent*, and I prefer them as a data structure.
* UI code is so much easier than UMG. Just... so much.
* I'll take a simple text dialog system like Clyde over an over-complicated visual dialog any day. My missions read like a screenplay now.
* The actual logic was virtually straight transfer, bugs and all.
Author Public Key
npub1ddmht8dn8n7nct0q6kmklwaldkhuc5pjfh90q58xxd96eqn4h48qv94xld