Event JSON
{
"id": "fa2ad0a92bd4c0d14b0414c04eb7751bc433e8ff0d184c9cef8446b64baa9373",
"pubkey": "c043dd0dc7eb1f350a58d13a3e6fd67cf6bb5bb56f81d8466d23e000c9222f1f",
"created_at": 1707108897,
"kind": 1,
"tags": [
[
"p",
"468cd334b9541b551189215c4c31b0af3e2e45a24eae6d6977e0726dbb3cd455",
"wss://relay.mostr.pub"
],
[
"p",
"afc918359913d54cfe7a547b15c6987af076121959600445f96a8daefd84e319",
"wss://relay.mostr.pub"
],
[
"p",
"611c518b5ac7c2daa81c6dcc66b3e04a279b6524b28f8f72fac89e14538d8dac",
"wss://relay.mostr.pub"
],
[
"e",
"1fa25e8a5c80a32f304b14c4ff0f64a7a55d127a5750c46b16db20df8d17bf05",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://notnow.dev/objects/97071854-b68c-42ae-9325-7cfb9d58a03f",
"activitypub"
]
],
"content": "nostr:npub1g6xdxd9e2sd42yvfy9wycvds4ulzu3dzf6hx66thupexmweu632sy74rvz nostr:npub14ly3sdvez025eln623a3t35c0tc8vyset9sqg30ed2x6alvyuvvsxja6kq I'm not actually yoloing the same texture to both eyes... at least, it's not supposed to...\n\nThe code to switch between left and right eye texture is https://github.com/zhuowei/VisionOSALVRClient/blob/34384e1e3d7d644dc473e2cf2a7bb5465c33f794/ALVRClient/Shaders.metal#L137 (based on https://github.com/alvr-org/ALVR/blob/ab4f57cec719849f60b7af4c9c8974566a5bf1b9/alvr/client_core/cpp/graphics.cpp#L180)\n\nI think the Metal capture/shader debugger can inspect the vertex shader input/output. I don't have access to layered rendering on Simulator, unfortunately. What do you get as the uv coordinates for the left and right eyes when you do a frame capture in Xcode?\n\nAlso, you probably want to disable foveated encoding - haven't had a chance to implement it yet.\n\nhttps://notnow.dev/media/585a4719-c5ab-4e69-8ddf-275585fac1d1/Screenshot%202024-02-04%20at%2011.52.50%E2%80%AFPM.png\n\nhttps://notnow.dev/media/95bd3592-ab60-4efd-8c98-30ec8fb74181/Screenshot%202024-02-04%20at%2011.53.23%E2%80%AFPM.png",
"sig": "33fa239842f483f178f055e46f3de44ac5bf9744d8b042ad5619598430699392e55da67b3422b942297f07d47c01f4f81ca39e9a1383511150b96e5d2ab29417"
}