Fe₂🦀₃⋅H₂🦀 on Nostr: plans changed because my fkn car broke down. Going through my old game code trying to ...
plans changed because my fkn car broke down.
Going through my old game code trying to adapt it from 2D to 3D. The state logic is going to be more or less 1-1 since it doesn't matter what dimension it's in. Big problem is that the game did a lot of logical separations of the X and Y axis for collision handling purposes and that just flat out does not carry over as a concept to 3D. I would have to break things down into component planes or something but that would make them incredibly difficult to interpret in the framework I have right now.
I might just have to totally redo the parts on the lower part of the physics engine which may not be a bad idea anyhow since unreal has some different methods for dealing with collision detection that I wasn't using
okay I gotta stop looking at code till monday I got stuff to do
Published at
2025-05-29 11:29:28Event JSON
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