Event JSON
{
"id": "22ad2b965421dce9b254017baeb07f94f78b424ca2701bb2addd2896a5522448",
"pubkey": "0aa39e5aef99a000a7bdb0b499158c92bc4aa20fb65931a52d055b5eb6dff738",
"created_at": 1731276102,
"kind": 1,
"tags": [
[
"e",
"0000a7567bf1a16a60f75e5048e88f34518e00fc7f0d5cc2e9b18c9302c96c1a",
"wss://relay.damus.io/",
"root"
],
[
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"c2cc2aef127491a7a7e889c473d8bafe4dbe184bcdfc097f7f731fad2484931c",
"wss://nostr.x0f.org/",
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],
"content": "i managed to get all of this to work, except the last step, but that doesn't seem too involved either\nhttps://www.reddit.com/r/godot/comments/1embc6h/example_of_setting_attributes_in_blender_to_be/\n\nlooks like to get something into CUSTOM0 in the godot spatial shader it has to be in UV coordinate 2 and/or 3 in blender\nshould be easy to set from script",
"sig": "ef3d88ecdd10a81a01d567e707496d99efb1577ac7c9038b72cdc6b732a6b30ef381162bfe1274e601f9427ff24a4b330d7d3c694947fe5c23cd4c0542f4766d"
}