Event JSON
{
"id": "4d9d18719c0c97a8dbc39567619e47d1b60a7fbbe1137ab3b20dba437a5e5dfe",
"pubkey": "47f54409a4620eb35208a3bc1b53555bf3d0656b246bf0471a93208e20672f6f",
"created_at": 1700150913,
"kind": 1,
"tags": [
[
"t",
"chiptune"
],
[
"t",
"electronicmusic"
],
[
"t",
"amiga"
],
[
"t",
"commodore"
],
[
"t",
"synth"
],
[
"t",
"music"
],
[
"t",
"audio"
],
[
"t",
"retrocomputing"
],
[
"t",
"retro"
],
[
"t",
"retrogaming"
],
[
"proxy",
"https://graphics.social/users/metin/statuses/111421090296824404",
"activitypub"
]
],
"content": "When I was a youngster in the late 1980s, I formed an Amiga game development team with two partners.\n\nBefore making complete games, we started by selling game music that used very little RAM, made with our own music editor: SIDmon.\n\nTo promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.\n\n#chiptune #ElectronicMusic #amiga #commodore #synth #music #audio #RetroComputing #retro #RetroGaming\n\nhttps://cdn.masto.host/graphicssocial/media_attachments/files/111/421/035/777/842/543/original/eabaf5a9d1a9f77b.mp3",
"sig": "e931bc7f59024e006fd3cb4cf02fce6a70e3e4986f2ece1ede2fc813ff1d31cb9c5c66f41efdf0aec1030890ff70b45e6ceec7f364ce5d4b005e21c3094e3ebd"
}