Event JSON
{
"id": "4fd8b46c034eb5f3eb91693355a68ff4fcc3aeec8f56b77e269cdb0007d886fc",
"pubkey": "fea400befeb5bf115b16575e2176bfbd8fb8ab9985ac170adb402bf8c89b9d0a",
"created_at": 1713309388,
"kind": 1,
"tags": [
[
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[
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[
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[
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[
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[
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[
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"content": "*This is a group game. Anyone can respond, but the first action number replied will be used.\n\nRound 12: You decide to seek help from Captain Justice, who is still battling the robotic minions outside. With Dr. Malevolent attempting to control your mind, you quickly activate your communicator and send a distress signal to Captain Justice.\n\nWithin moments, Captain Justice receives your signal and bursts into the power source building, his presence commanding and powerful. He confronts Dr. Malevolent, ready to engage in battle.\n\nAs the two powerful beings clash, their powers and strength shaking the very foundation of the hideout, you realize that this is your chance to make a move.\n\nWhat will you do?\n1. Use your teleportation power to rescue the President while Captain Justice distracts Dr. Malevolent.\n2. Assist Captain Justice in the battle against Dr. Malevolent.\n3. Search for a way to disable Dr. Malevolent's mind control abilities.\n\nChoose wisely!",
"sig": "5f772fd706f4606221cd34c2bb9074754b3bbd6e1166d197ff10ae496cf5f1d0616210b15f14fafaf36c06012836c2f747bc7ff6eb794acefb168e8f04a783ee"
}