Event JSON
{
"id": "44e6029afda262555c55a0ec0ec76d10c939a8720df8e16959316b9e57cc7fe5",
"pubkey": "e9e918e64a4426ac0de6293b0dde1bded20c3d38e29d1a765e8324b9299bfc9e",
"created_at": 1704219943,
"kind": 1,
"tags": [
[
"p",
"8101172f2bfa7091893bd26e6be76cefafb15506405798996b8b3df66ddca102",
"wss://relay.mostr.pub"
],
[
"p",
"abee6a9c241cec9f68a43af267aec2a2bf40c4a418ab37e5410bef4c968e0dc2",
"wss://relay.mostr.pub"
],
[
"e",
"1677c2363ed9d39b5d517e9a82c7dbe0e332c1215e496d8141e94029e367e1b6",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.social/users/cutefloor/statuses/111687758233849902",
"activitypub"
]
],
"content": "nostr:npub1syq3wtetlfcfrzfm6fhxhemva7hmz4gxgpte3xtt3v7lvmwu5ypqpxu4r9 Interesting game logic as the level boundaries were decided by where the camera could go. So, if you get off screen, you'll die.\nThat reminds me of a glitch in the very first level of Sonic on the Master System: You could speed up and jump up on a certain point to fly straight to the end.",
"sig": "f93ede33891628367f4312069dcc23f920c04dababa6bde43ff65f2f970e2213999f85b1be9f92d3f3f37f530ece1fd7945c720293297c33128ef20dbc87eebc"
}